Resume

Erfan Momeni

Graphics Engineer focused on real-time rendering, GPU performance, and rendering systems.

Experience

Dec 2024–Present

Graphics Engineer

Unikie

Develop graphics features in production C++ software targeting Android and mobile GPUs using Vulkan, OpenGL ES, and GLSL.

Work across rendering pipelines, GPU resources, compute workloads, ray tracing, synchronization, and performance debugging using tools such as RenderDoc and Nsight Graphics.

Sep 2022–Dec 2024

Research Assistant

Tampere University

Developed a distributed VR rendering system connecting remote Vulkan rendering with a standalone headset through OpenXR and Monado.

Built and profiled the pipeline across head tracking, rendering, hardware HEVC encoding, network transport, decoding, and headset presentation.

Education

2022–2024

M.Sc. in Computing Sciences

Tampere University

Signal Processing and Machine Learning

2016–2021

B.Sc. in Computer Engineering

K. N. Toosi University of Technology

Technical Focus

Graphics
Vulkan · Vulkan Ray Tracing · OpenGL · OpenGL ES · GLSL · OpenXR
Rendering
Physically Based Rendering · Ray Tracing · Path Tracing · Volumetric Rendering · GPU Compute
Systems
C++ · Linux · Android · CMake · GPU Synchronization
Performance & Debugging
RenderDoc · Nsight Graphics · GPU Profiling · Shader Debugging
Tools & Assets
Python · glTF 2.0 · Monado