RTVK
A Vulkan path tracer for physically based light transport, glTF materials, and hardware ray tracing.
C++ · Vulkan · GLSL · glTF

Overview
RTVK is a Vulkan ray-tracing renderer I’m developing to study and experiment with light-transport methods. It currently loads glTF scenes, creates acceleration structures, and traces rays using path tracing and Monte Carlo sampling.
Highlights
- Vulkan hardware ray tracing with BLAS and TLAS
- glTF scene and physically based material support
- BSDF importance sampling and next-event estimation
- Transmission, alpha materials, and normal mapping
- Ray-cone texture filtering, exposure, and tone mapping
Screenshots



