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Erfan Momeni
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Projects

Rendering systems, engines, and tools built to understand real-time graphics from scene data to the final pixel.

Bistro street scene path-traced in RTVK

Vulkan Path Tracer

RTVK

A Vulkan path tracer for physically based light transport, glTF materials, and hardware ray tracing.

C++ · Vulkan · GLSL · glTF

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The Syndra editor rendering the Sponza scene with material and renderer controls

Real-Time 3D Engine

Syndra

A C++ 3D engine with Vulkan and OpenGL backends, deferred PBR rendering, ECS-based scene management, and an editor.

C++ · Vulkan · OpenGL · CMake

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A collage of graphics research scenes included in the glTF Research Scenes project

Graphics Tooling

glTF Research Scenes

An open-source PBRT-to-glTF conversion and validation pipeline for renderer testing and graphics research.

Python · glTF 2.0 · PBRT

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Stereo path-traced Cornell box views rendered for a VR headset

Research System

Distributed Path-Traced VR

A remote VR rendering pipeline that streamed path-traced stereo frames to a standalone headset using OpenXR, Monado, HEVC, and UDP.

C++ · Vulkan · OpenXR · Monado · HEVC

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Erfan Momeni · Graphics Engineer