Projects
Rendering systems, engines, and tools built to understand real-time graphics from scene data to the final pixel.

Vulkan Path Tracer
RTVK
A Vulkan path tracer for physically based light transport, glTF materials, and hardware ray tracing.
C++ · Vulkan · GLSL · glTF
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Real-Time 3D Engine
Syndra
A C++ 3D engine with Vulkan and OpenGL backends, deferred PBR rendering, ECS-based scene management, and an editor.
C++ · Vulkan · OpenGL · CMake
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Graphics Tooling
glTF Research Scenes
An open-source PBRT-to-glTF conversion and validation pipeline for renderer testing and graphics research.
Python · glTF 2.0 · PBRT
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Research System
Distributed Path-Traced VR
A remote VR rendering pipeline that streamed path-traced stereo frames to a standalone headset using OpenXR, Monado, HEVC, and UDP.
C++ · Vulkan · OpenXR · Monado · HEVC
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